Memsory
Ems has no idea how they arrived at this place, but they are determined to find out! Accompany them on their tiny big adventure and discover what it is they're missing exactly.
We might have hopelessly overscoped this project so we implemented only 1/3 of the game. Also, let's hope you won't have problems with the cabbages or the cursed watering can!
Contributors:
- Coding: Aspark (Link to his Twitter!)
- Coding: NoShell
- Music and Sound Design: Joseph Herd (Link to his channel!)
- Art: Ombremonde (Link to their website!)
- Environmental & Narrative Design: Tan_Tan
Assets used:
- BBC sound effects for nature sounds
- FMOD for sound & music implementation
- VIDE Editor for dialogue
- Farm Pack, Simple Nature Pack and LowPoly Water for assets in the gameworld
- GoogleFont used: AnnieUseYourTelescope
Known Issues
- You need to click an interaction key (Left-click/Z) to talk to Faren.
- The Watering Can is a cursed object we don't know who upset it. (Go there last for your own sanity.)
- Yes, the log can fly (but you can't).
- You want borders? We made them but they're not safe. (Or are they?)
Status | In development |
Platforms | HTML5, Windows, macOS |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Tan_Tan, Joseph Herd, Ombremonde, NoShell, AspariDev |
Genre | Adventure, Puzzle |
Made with | Unity |
Tags | Cute, Low-poly, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
Comments
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the elephant is really cute!
I agree :3
Too late known issue: What's the connection to the theme, you ask?
There is a neat little dialogue at the end of the game that explains our thoughts but as we just learned, you can't get the ending because of a certain issue with the bloody watering can.
In short: you meet three NPCs, all of them give you a letter which together spell the word BIG. That makes Ems remember what it means to be big and so they grow tall again and are able to cross the river to rejoin their family. Yay!